Nicolas Schneider


The lunatic lead prog
Lausanne, Switzerland
Love food and cooking
Can play a hours juste to get reckt by the ottomans who blobed like the BBB





Bio


"Dad how can I make a game ?", he laughed at me, told me to start by drawing everything that I wanted in my game. It was at this very moment that I learned that I would never be an artist but it was not the end for me. He introduced me to the wonderfull world of html and css. It was something.
As years were going on, I started to be interested in more complex way to code but I was restricted by what I knew. It was the time for me to learn something new, PHP. My first language where I had to learn logical programmation and everything could break because of a single ; placed after an if(){}.
At that time... well since I was able to hold something with both my hand, I played video games. So for my it was natural to go in this sector and "mettre les mains à la pâte" litteraly meaning getting the shit done.
I'm currently a student at the SAE Institute of Geneva and a gamejam hunter.





Previous work


Beer Master, my first ever game all by myself even the art (I think that I never learn from my mistake). One single Level, two simple IA, coins to get, door to open, a Roguelike like the other thousand that are out there.



London Smog, a game for the Ludum Dare 40, made during 3 days. It was the rush and all sounds are quite unique. Try it

Mathias Martinez


The mapped lead art
Geneva, Switzerland





Bio


Ever since my early teens, I wanted to be a game designer. I couldn’t code or draw for the life of me, but over five years, I have earned skills as an artist and programmer. I have taught myself how to design and create interesting characters and places, as well as what works or not. I have spent a semester in Uni, learning the nitty-gritty of IT. However, as I realized only a couple years before this project, I’m not made to code on for hours on end. Thankfully, at SAE Institute Geneva, I have had the luck to learn much more about game art and participate in a fully fledged game production with a real programmer. I am confident that





Previous work